ALL EYE PROTECTION MUST BE WORN AT ALL TIMES WITHIN THE GAME AREA AND WHERE LIVE WEAPONS ARE PRESENT, PLAYERS ARE ADVISED TO WEAR FULL FACE PROTECTION, HOWEVER SHOOTING / BALLISTIC RATED GLASSES MAY BE WORN (SUBJECT TO APPROVAL BY THE TROJAN AIRSOFT STAFF). UNDER 18 MUST WEAR FULL FACE PROTECTION.
ALL PYROS & DEVICES ARE SUBJECT TO APPROVAL BY TROJAN AIRSOFT STAFF.
The Safe Zone is neutral territory. Players may eat, rest, buy supplies and chat in this area, this can also be used as a dead zone if your legs can’t carry you that far.
No firing of guns in the safezone as this is a goggle free area, guns MUST be unloaded prior to entering the safe zone.
When eliminated, all players must go immediately to a designated place. They are not allowed to talk to anyone except the Marshals (dead men / women don’t talk), marshals will not give tactical advise or battle status. Once at the dead Zone, they must count themselves in for a set period of time (clocks may be in the dead zones). Radios must be either switched off or ear pieces removed when in a dead zone. Once leaving the dead Zone to respawn, players must move directly to a defensive posture, no attacking. Marshals will be watching for offenders. There are many types of rules available with regards to respawn, the game scenario’s will dictate the most suitable rule for example Medic, 50 /50, fall back, dead zone etc.
THIS IS HIGHLY RECCOMENDED FOR PLAYER COMFORT
Players may at any time chose to surrender rather than be eliminated. It is common practice to call for surrender when one player is close enough to cause a high level of pain to his target. Players that surrender must act as dead player and head to a dead zone, note: overkill will not be tolerated.
At no time is a player authorized to touch another player. If a prisoner runs, he may be shot but he cannot EVER be restrained. No form of “hand-to-hand” combat, real or simulated is authorized.
Headshots count as eliminations, but intentional headshots MUST be avoided. Anyone found to be taking intentional head shots will be removed from play as a safety hazard.
Ricochets do not count as eliminations, but common sense dictates what a ricochet is. For example, a BB glancing off of a branch while going through a bush is not a ricochet, while a BB striking a tree and bouncing across on to a player is a ricochet and therefore not an elimination.
Hand, Gun and Equipment Shots
All of these count as eliminations, and players should immediately head for a designated dead zone and regen.
Helmets and Body Armour
While there are no restrictions on these, there are no “in-game” benefits from wearing such equipment beyond the players’ personal comfort and safety.
Radio communication is authorized with use of PM 446’s encouraged. Listening in on the opponent’s frequency is also authorized, so use of codes is recommended. If you are shot you must not announce that you are hit, but remove your ear piece or switch off the radio unit, violators will be penalty pointed.
All guns are subject to chronographing at any time.
And must not exceed the current legal limits (Actual Law)
Any guns over the LEGAL LIMITS will be removed from play. See below for further details.
Marshals / Directing Staff
A marshals decision is final, if you feel you have been incorrectly judged ask the marshal to call the ultimate judge or site owner, who will assess the situation and make a ruling.
It is in the interest of all players not to mess with any pyros that you may find around the games site. All pyros over a mark 5 will be marshal driven, any pyros that are to be used by attending players must advise a member of Trojan Airsoft staff for approval of all devices, this includes smoke Under 18s are not permitted to buy or use any pyrotechnics.
It is in the interest of all airsoft players to admit to being hit, the normal way of doing this is to shout (hit) to avoid a player not overkilling you due to not being able to spot the impact. Avoid cheating as this affects the mood of the game and the attitude of the day. If you are identified by a marshal as cheating, you will be removed from play. Any player who suspects another of cheating is to identify said player to a marshal who will deal with the situation. Cheat calling / screaming at a player to take their hits is deemed to be negative play. It is common with various load outs / kit that a player may not have felt the hit, in this case it may be acceptable to point this out to them if the situation allows, if in doubt consult with a marshal.
Hot guns and chronograph
Any guns that exceed the chrono limits cannot be used, we will have a speed loader with high grade 0.2g BB ammunition to use at the chronograph station, the chrono is the new radar type chrono and is deemed an accurate and approved device to determine a guns velocity usually measured in foot per second (FPS). Any gun found hot (over the limits) may be turned down and re-chronographed, all passed guns will be marked with a unique sticker, this includes AEG’s / side arms / snipers rifles / springer’s etc. Anyone caught attempting to use a hot gun may be removed from play. Random chronograph checks will be carried out throughout the day.
Our site limits are as follows;
- AEG’s – 350 fps MAX (This includes Support Weapons that are not fixed to a position).
- GBB Rifles – 350 fps MAX
- Pistols (Gas and Electric) – 350 fps MAX
- Fixed support weapons – 400 fps MAX (Fixed Support Weapon mean fixed to a position).
- Single shot bolt action sniper rifles – 500 fps MAX.
- Battery operated sniper rifles – 400 fps MAX.
- DMR & Semi Auto guns – 400 fps MAX (MUST BE PERMANENTLY LOCKED TO SEMI AUTO ONLY).
The target range will be were the chrono is located , all players are invited to use the range whenever they wish during the days play, eye protection must be worn on the range at all times, hop up adjustments etc can be done on the range.
At any time in the day a marshal may come up to you and tell you that you are dead, this may be because you are standing in the open and bbs aimed at you may be falling short. In these circumstances we have adopted what’s known as a ‘tactical kill’. This is to encourage players to use the cover and approach a more realistic and tactical style of play, as we know in real life a round can travel for over a mile.
Any violation of the above rules and you may be expelled from the site, follow the rules and have a good airsoft weekend.